Gun Spin Github -
handleSpin(); );
shotsFired++; let hit = (currentChamber === liveChamber); gun spin github
function startSpinAnimation() if (cylinderSpinning) return; function animateSpin(timestamp) if (!cylinderSpinning) return; updateSpin(timestamp); handleSpin(); ); shotsFired++; let hit = (currentChamber ===
// Fire the gun function fireGun() if (!gameActive) setMessage('Game over. Press RESET.', true); return; let hit = (currentChamber === liveChamber)
function drawGameOver() ctx.font = "bold 34 monospace"; ctx.fillStyle = "#aa2222"; ctx.shadowBlur = 0; ctx.fillText("GAME OVER", 300, 400); ctx.font = "18px monospace"; ctx.fillStyle = "#ffcc88"; ctx.fillText("press RESET to duel again", 300, 450);
// is this the live chamber? let isLive = (i === liveChamber); let isCurrent = (i === currentChamber);
.message-area margin-top: 16px; text-align: center; font-size: 1.5rem; font-weight: bold; background: #000000aa; padding: 8px; border-radius: 40px; color: #f0c674; backdrop-filter: blur(2px);