Ticker

6/recent/ticker-posts

for i in range(len(hill_points)-1): segment = pymunk.Segment(space.static_body, hill_points[i], hill_points[i+1], 2) segment.friction = 0.8 segment.elasticity = 0.5 space.add(segment)

# Hill (static line segments) hill_points = [(50, 500), (150, 450), (250, 380), (350, 340), (450, 330), (550, 350), (650, 400), (750, 480)]

import pymunk import pymunk.pygame_util import pygame import sys import random

# Control each car for i, car in enumerate(cars): # Apply driving force based on key press (1,2,3 for car1,car2,car3) if pygame.key.get_pressed()[getattr(pygame, f'K_{i+1}')]: car.drive_force() if pygame.key.get_pressed()[getattr(pygame, f'K_{i+1}')] == False: car.brake()

# Step physics space.step(1/60.0)

# Main loop running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: cars.append(Car(80, 480))