A java library to read data from my Modbus based energy devices.
It wasn't a "good video game show." It was just a great show . Period. By stripping away the "game-y" elements (the constant combat, the puzzles) and focusing on the core themes of love, loss, and survival, Craig Mazin and Neil Druckmann proved that video games contain some of the most nuanced storytelling in modern media. It won Emmys. It made people cry. It made your parents watch a show about a fungus apocalypse. On the animation side, Arcane (Netflix/Riot Games) raised the bar so high it’s in orbit. It proved that animation isn't just for kids, and that the lore of a free-to-play PC game ( League of Legends , no less) could rival Game of Thrones in political intrigue and tragedy.
So, grab your DualSense controller, cancel your plans, and fire up the streaming service. The cutscene is over. The gameplay has begun. xxxbp.tv.com
For decades, the "Video Game Curse" was the ultimate punchline in Hollywood. Remember the Super Mario Bros. live-action film from 1993? It was so bizarre that it felt like a fever dream. We had Street Fighter (shoutout to Raul Julia’s hammy brilliance) and the two Resident Evil franchises that seemed to exist in their own confusing multiverse. It wasn't a "good video game show
Instead of releasing the film as-is, Paramount did the unthinkable: they delayed the movie by months to fix the CGI . They listened to the screeching mob on Twitter. The result? A fun, faithful, and genuinely funny film that launched a billion-dollar franchise. Hollywood learned a valuable lesson: respecting the source material isn't just for the die-hards; it makes the product better for everyone. We had low bars for video game movies. We just wanted to see a cool jump or a power-up. Then The Last of Us arrived on HBO and changed the conversation entirely. It won Emmys