I reject pre-rendered loops. I build in [Insert Software: e.g., Unreal Engine 5 / Notch / Resolume] . Why? Because live events breathe. If the DJ speeds up the BPM, my visuals must speed up. If the CEO pauses for applause, the ambient particle field must settle. III. Case Studies in Pixels Instead of simply listing thumbnails, here is a deep dive into three distinct realities I have helped construct. Case Study A: The Architectural Dome (Immersive Installation) Client: [Brand Name] Venue: [Name of Museum/Festival] Role: Lead Visualiser & System Designer
Projecting onto a 360-degree concave dome with a 10k resolution seam-blend. Traditional 16:9 assets would fail immediately. visualiser portfolio
The keynote involved a holographic host interacting with three floating data screens. The camera robotics were automated. The visualiser had to feed the LED volume with perspective-corrected backgrounds in real-time. I reject pre-rendered loops
I am currently seeking collaborations for . If you have a space, a story, or a lighting rig that needs a brain, I have the GPU ready. Because live events breathe