unity save edit

((new)) - Unity Save Edit

public static void SaveGame(PlayerSaveData data)

void Start()

// Clamp values data.coins = Mathf.Max(0, data.coins); data.level = Mathf.Clamp(data.level, 1, maxLevel); unity save edit

public void UnlockAllItems()

For a polished experience, create a Save Slot Manager with an in-editor window: data.level = Mathf.Clamp(data.level

string json = File.ReadAllText(path); return JsonUtility.FromJson<PlayerSaveData>(json); public override void OnInspectorGUI() DrawDefaultInspector()

public override void OnInspectorGUI() DrawDefaultInspector(); if (GUILayout.Button("Edit Current Save")) SaveManager.EditSaveInJsonEditor();

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