((new)) - Unity Save Edit
public static void SaveGame(PlayerSaveData data)
void Start()
// Clamp values data.coins = Mathf.Max(0, data.coins); data.level = Mathf.Clamp(data.level, 1, maxLevel); unity save edit
public void UnlockAllItems()
For a polished experience, create a Save Slot Manager with an in-editor window: data.level = Mathf.Clamp(data.level
string json = File.ReadAllText(path); return JsonUtility.FromJson<PlayerSaveData>(json); public override void OnInspectorGUI() DrawDefaultInspector()
public override void OnInspectorGUI() DrawDefaultInspector(); if (GUILayout.Button("Edit Current Save")) SaveManager.EditSaveInJsonEditor();