canvas display: block; margin: 0 auto; border-radius: 28px; box-shadow: 0 12px 28px black; cursor: pointer; background: #1e3b35;
@media (max-width: 700px) .game-container padding: 0.8rem; .score-box, .combo-box font-size: 1rem; padding: 0.3rem 0.8rem; .balance-box font-size: 0.9rem; </style> </head> <body> <div> <div class="game-container"> <canvas id="gameCanvas" width="900" height="500" style="width:100%; height:auto; max-width:900px; aspect-ratio:900/500"></canvas> <div class="info-panel"> <div class="score-box">🎵 SCORE: <span id="scoreValue">0</span></div> <div class="combo-box">⚡ COMBO: <span id="comboValue">0</span> ✖</div> <div class="balance-box">🚲 BALANCE: <span id="balanceValue">100</span>%</div> <button id="resetBtn">⟳ RIDE AGAIN</button> </div> <div class="status" id="statusMsg">🎸 PRESS SPACE / TAP → KEEP BALANCE!</div> </div> </div>
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Unicycle Hero - Rhythm Balance Game</title> <style> * user-select: none; -webkit-tap-highlight-color: transparent; body margin: 0; min-height: 100vh; background: linear-gradient(145deg, #0a2f2a 0%, #051f1b 100%); display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', 'Poppins', 'Courier New', monospace; touch-action: manipulation;
// ----- RHYTHM / NOTES ----- let notes = []; // x, y, lane, hit, active, perfectWindow let lanes = []; // will define 4 vertical lanes for rhythm taps let laneWidth = 0; let noteSpeed = 3.2; // pixels per frame ( ~ 192px/sec at 60fps ) let spawnCounter = 0; let spawnDelay = 42; // frames between note spawns ( ~0.7 sec at 60fps ) let bpm = 124; // rhythmic flavour let perfectWindowRadius = 18; // hit window in pixels (near judgement line)
.balance-box background: #2c4a3ecc; font-family: monospace;