![]() Slim Dx Version 4.0 13.43 LinkGenre: Action / Adventure (Age Rating
15+) Availability
: Stocking Item - Usually Ships Within 24-48 Hours Unless Backordered
The five members of the Cultural Study group that meets in class 401 have spent a lot of time wondering what it would be like to be in someone else's shoes. But they're about to learn that there's a huge difference between thinking about it and literally BEING in someone else's shoes! Because that's exactly what happens when, suddenly and inexplicably, they each find themselves inside the body of the girl (or boy) next door! What happens next? Well, besides bringing a whole new meaning to the term "Exchange Student" and the to be expected freaked out runs to the bathroom, it's not hard to do the math: Take one wrestling geek, the resident cool girl, the class clown, the popular chick and one sultry maid of mystery, scramble thoroughly and divide, and you can bet that pretty soon they'll be answering ALL of the questions they never wanted to know about the opposite sex in ways they never anticipated! Get ready for the wildest game of musical bodies ever as Taichi, Himeko, Yoshifumi, Yui and Iori have to survive seeing the world through each others' eyes in: KOKORO CONNECT! |
Kokoro Connect Complete TV + OVA Collection BLURAY (Re-Release) |
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Kokoro Connect Complete TV + OVA Collection BLURAY (Eps #1-13 + OVA) |
Kokoro Connect Complete TV + OVA Collection DVD (Eps #1-13 + OVA) |
Slim Dx Version 4.0 13.43 LinkThis example demonstrates how to load a texture and render a sprite using Slim DX 4.0. // Main loop while (true) { // Clear the screen var renderTarget = _swapChain.GetBuffer<Texture2D>(0); var context = _device.ImmediateContext; context.ClearRenderTargetView(renderTarget, Color.CornflowerBlue); context.PixelShader.SetShaderResource(0, _textureView); context.Draw(4, 0); slim dx version 4.0 13.43 class Program { private static Device _device; private static SwapChain _swapChain; private static Texture2D _texture; private static ShaderResourceView _textureView; Here's a useful piece of code to get you started: This example demonstrates how to load a texture // Draw a sprite var sprite = new Vertex[4] { new Vertex(new Vector3(-0.5f, -0.5f, 0), new Vector2(0, 1)), new Vertex(new Vector3(0.5f, -0.5f, 0), new Vector2(1, 1)), new Vertex(new Vector3(0.5f, 0.5f, 0), new Vector2(1, 0)), new Vertex(new Vector3(-0.5f, 0.5f, 0), new Vector2(0, 0)), }; Keep in mind that you need to have the Slim DX 4.0 libraries and the DirectX SDK installed to run this code. Also, error checking has been omitted for brevity. // Present the screen _swapChain // Present the screen _swapChain.Present(0, PresentFlags.None); } } |