Sdl3 Example | No Survey
// 2. Create a window SDL_Window* window = SDL_CreateWindow("SDL3 Bouncing Ball", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE); if (!window) { SDL_Log("SDL_CreateWindow Error: %s", SDL_GetError()); SDL_Quit(); return 1; }
// 4. Ball state float ball_x = WINDOW_WIDTH / 2.0f; float ball_y = WINDOW_HEIGHT / 2.0f; float velocity_x = 250.0f; // pixels per second float velocity_y = 200.0f; Uint64 last_time = SDL_GetTicks(); bool running = true; SDL_Event event; sdl3 example
// sdl3_bounce.c // Compile (Linux/macOS): gcc sdl3_bounce.c -o bounce `pkg-config --cflags --libs sdl3` // Compile (Windows with vcpkg): cl sdl3_bounce.c /Ipath\to\SDL3\include /link path\to\SDL3\lib\SDL3.lib #include <SDL3/SDL.h> #include <stdio.h> #include <stdbool.h> Main loop while (running) { // Handle events
// 5. Main loop while (running) { // Handle events while (SDL_PollEvent(&event)) { if (event.type == SDL_EVENT_QUIT) { running = false; } else if (event.type == SDL_EVENT_KEY_DOWN) { if (event.key.key == SDLK_ESCAPE) { running = false; } } } } } }
int main(int argc
int main(int argc, char* argv[]) { // 1. Initialize SDL3 video subsystem only if (!SDL_Init(SDL_INIT_VIDEO)) { SDL_Log("SDL_Init Error: %s", SDL_GetError()); return 1; }
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