Ostim: Vr
Simultaneously, virtual reality has moved beyond entertainment into clinical rehabilitation. VR-based interventions for phantom limb pain, stroke recovery, and chronic pain show promise by leveraging distraction, body ownership illusions, and motor retraining [2].
[2] Mallari, B., et al. (2019). Virtual reality as an analgesic for acute and chronic pain in adults: a systematic review . Journal of Pain Research, 12, 2053. ostim vr
| Osteopathic mechanism | VR affordance in Ostim VR | |----------------------------|----------------------------------------------------| | Rhythmic soft tissue stretch | Visual expansion/contraction of virtual tissue over patient’s mapped body part | | Joint mobilization (grade II–IV) | Slow oscillating visual + haptic pulse matched to joint angle | | Muscle energy technique (post-isometric relaxation) | VR guide for active contraction against virtual resistance, followed by relaxation cue | | Parasympathetic facilitation | Slow breathing avatar, low-frequency visual oscillation, warm color palette | | Proprioceptive refinement | Motion tracking with delayed visual feedback (error augmentation) | (2019)
[3] Schleip, R., et al. (2019). Fascial mechanotransduction and the potential for therapeutic manipulation . Frontiers in Physiology, 10, 1254. | Osteopathic mechanism | VR affordance in Ostim