Opposer Vr Script [verified] May 2026

while (true) waveNumber++; int enemyCount = Mathf.Min(3 + waveNumber, 10); for (int i = 0; i < enemyCount; i++) Transform spawn = spawnPoints[Random.Range(0, spawnPoints.Length)]; GameObject enemy = Instantiate(enemyPrefabs[Random.Range(0, enemyPrefabs.Length)], spawn.position, spawn.rotation); // Set attack speed based on wave difficulty enemy.GetComponent<OpposerEnemy>().attackInterval = Mathf.Max(0.8f, 2f - waveNumber * 0.1f); yield return new WaitForSeconds(1f); yield return new WaitForSeconds(waveInterval);

void PerformAttack()

if (isParrying && other.CompareTag("EnemyAttack")) Debug.Log("Parry success!"); Destroy(other.gameObject); // Optional: Stun enemy, reflect projectile, add score opposer vr script