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Nd3d11 Texture Create From File [ UHD 2025 ]

Nd3d11 Texture Create From File [ UHD 2025 ]

// Cleanup delete[] imageData; pConverter->Release(); pFrame->Release(); pDecoder->Release(); DDS files support block compression (BC1-7), mipmaps, and cubemaps.

#include <DirectXTex.h> ID3D11Texture2D* pTexture = nullptr; ID3D11ShaderResourceView* pSRV = nullptr; DirectX::TexMetadata metadata; DirectX::ScratchImage scratchImage; nd3d11 texture create from file

if (FAILED(hr)) return hr;