I’ll provide a version first (common for “hitbox” requests), then a generic version you can adapt. 1. Roblox Luau Hitbox Script (ModuleScript) -- HitboxModule.luau -- Attach to a part, enables damage & hit detection local HitboxModule = {}
public void Deactivate() { isActive = false; }
local humanoid = hit.Parent:FindFirstChild("Humanoid") local character = hit.Parent if not humanoid then -- check if hit is a limb inside a character local limb = hit if limb.Parent and limb.Parent:FindFirstChild("Humanoid") then humanoid = limb.Parent.Humanoid character = limb.Parent end end if humanoid and character ~= self.Owner then if not self.HitCharacters[character] then self.HitCharacters[character] = true humanoid:TakeDamage(self.Damage) -- optional: trigger hit effect self:OnHit(character, hit) end end end) end hitbox script
private void OnTriggerEnter(Collider other) { if (!isActive) return;
return HitboxModule
function HitboxModule:Deactivate() self.Active = false if self.Connection then self.Connection:Disconnect() self.Connection = nil end end
Here’s a clean, modular suitable for a game (like Roblox Luau, Unity C#, or general pseudocode). I’ll provide a version first (common for “hitbox”
local hitbox = HitboxModule.new(swordPart, 25, owner)