Head Hitbox Script Now

local result = workspace:Raycast(head.Position, direction, raycastParams)

-- Tool activation (example: on click) tool.Activated:Connect(function() local character = tool.Parent local humanoid = character and character:FindFirstChild("Humanoid") if not humanoid then return end head hitbox script

public int normalDamage = 20; public int headshotDamage = 60; public float range = 100f; public Camera fpsCam; local result = workspace:Raycast(head

-- Place this script inside the weapon's handle or a server script local tool = script.Parent local handle = tool:WaitForChild("Handle") local result = workspace:Raycast(head.Position

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