Gravity Files Remake Code -

public void FlipGravity()

public class LevelOneManager : MonoBehaviour

public class GravityManager : MonoBehaviour gravity files remake code

public float gravityStrength = 9.81f; public float flipCooldown = 0.5f; private float lastFlipTime;

Key additions: Invert input, rotate sprite, handle ceiling/floor detection. public float flipCooldown = 0.5f

3.1 Data Fragment (Collectible) public class DataFragment : MonoBehaviour

if (Time.time - lastFlipTime < flipCooldown) return; currentGravity = (currentGravity == GravityDirection.Down) ? GravityDirection.Up : GravityDirection.Down; Physics2D.gravity = (currentGravity == GravityDirection.Down) ? Vector2.down * gravityStrength : Vector2.up * gravityStrength; lastFlipTime = Time.time; EventManager.TriggerGravityFlip(); private float lastFlipTime

private Vector2 velocityBeforeFlip; void OnEnable() => EventManager.OnGravityFlip += StoreAndApply; void OnDisable() => EventManager.OnGravityFlip -= StoreAndApply;