Gravity Files Remake Code -
public void FlipGravity()
public class LevelOneManager : MonoBehaviour
public class GravityManager : MonoBehaviour gravity files remake code
public float gravityStrength = 9.81f; public float flipCooldown = 0.5f; private float lastFlipTime;
Key additions: Invert input, rotate sprite, handle ceiling/floor detection. public float flipCooldown = 0.5f
3.1 Data Fragment (Collectible) public class DataFragment : MonoBehaviour
if (Time.time - lastFlipTime < flipCooldown) return; currentGravity = (currentGravity == GravityDirection.Down) ? GravityDirection.Up : GravityDirection.Down; Physics2D.gravity = (currentGravity == GravityDirection.Down) ? Vector2.down * gravityStrength : Vector2.up * gravityStrength; lastFlipTime = Time.time; EventManager.TriggerGravityFlip(); private float lastFlipTime
private Vector2 velocityBeforeFlip; void OnEnable() => EventManager.OnGravityFlip += StoreAndApply; void OnDisable() => EventManager.OnGravityFlip -= StoreAndApply;








