Github: Eagle Craft

Check the repository’s README or docs/controls.md for exact bindings. EagleCraft/ ├── src/ │ ├── core/ – main game loop, window management │ ├── render/ – OpenGL shaders, mesh, texture loading │ ├── world/ – chunk management, block definitions, noise generation │ ├── player/ – camera, movement, interaction │ └── utils/ – math helpers, file I/O, logging ├── assets/ │ ├── textures/ – block texture atlases (PNG) │ ├── shaders/ – vertex/fragment shaders (GLSL) │ └── fonts/ – for UI text ├── docs/ – design notes, API docs ├── CMakeLists.txt – main build config └── README.md 8. Common Issues & Fixes | Problem | Solution | |-----------------------------------------|--------------------------------------------------------------------------| | GLFW window creation failed | Update graphics drivers. On Linux, install mesa-utils & xorg-dev . | | undefined reference to gladLoadGL | Ensure GLAD sources are included (or use GLEW). Re-run submodule init. | | Chunks not rendering | Check shader compilation logs ( shader.log in build folder). | | Lag / low FPS | Reduce render distance in config.ini (usually found in ~/.eaglecraft/ ). | | Compile error: no member named 'format' | Your C++ standard may be < C++20 – force -std=c++17 in CMake. | 9. Configuration File Eagle Craft usually generates a config file on first run (e.g., config.ini or settings.json ):

git submodule update --init --recursive 4.1 Using CMake (Cross-Platform) Create a build directory and configure: eagle craft github

[World] seed = 12345 world_name = "my_world" Check the repository’s README or docs/controls