“Photorealists use the full value range: 0 (black) to 10 (white). Stylized artists live in the ‘Safe Zone’: values 2 through 8.
If you can’t decide, make the edge on the light side hard, and the edge on the shadow side soft. That instantly gives you a 3D stylized look without rendering.”
“Close your eyes. No, actually close them. If I showed you the silhouette of Mickey Mouse, Goku, or Shrek, you’d know who they are instantly. Why? Because stylized characters live and die by their readability . [dubbed] fundamentals of stylized character art free vod
Analyze your three favorite game characters. Draw their silhouette and fill it in with only red (triangles), blue (circles), green (squares). You will see the pattern.”
In stylized art, you are allowed to delete the nose. Seriously. You can just draw two dots and a line. Or a triangle. Or a rectangle. The more ‘real’ the nose, the older the character looks. No nose = baby. Big bulbous nose = old wizard. “Photorealists use the full value range: 0 (black)
“Don’t trace. Translate. Take a realistic human face and turn it into a triangle machine. Take a square and make it run. Stylization is not a limitation; it is a language . It is the difference between a photograph of a friend and a caricature that makes you laugh until you cry.
I’m Rizzo. Keep your lines confident, your values compressed, and your triangles sharp. That instantly gives you a 3D stylized look
You see? Emotion is physics. Happy is an upward parabola. Sad is a downward parabola. Angry is a flat line with a downward tick.”