Driving Simulator 3d Google Maps Today
async function snapToRoad(lat, lng) const res = await fetch(`https://roads.googleapis.com/v1/snapToRoads?path=$lat,$lng&interpolate=true&key=YOUR_API_KEY`); const json = await res.json(); if (json.snappedPoints.length) return json.snappedPoints[0].location; return latitude: lat, longitude: lng ;
import GLTFLoader from 'three/examples/jsm/loaders/GLTFLoader.js'; const loader = new GLTFLoader(); loader.load('https://your-cdn.com/car.glb', (gltf) => vehicleModel = gltf.scene; map.addOverlay(vehicleModel); // requires Three.js integration ); async function driveLoop() updateDriving(); const snapped = await snapToRoad(position.lat, position.lng); if (snapped) position.lat = snapped.latitude; position.lng = snapped.longitude; map.setCenter(position); requestAnimationFrame(driveLoop); driving simulator 3d google maps
if (Math.abs(speed) > 0.5) const turn = (keys.ArrowLeft ? TURN_SPEED : 0) - (keys.ArrowRight ? TURN_SPEED : 0); rotation += turn * (speed / SPEED_MAX); async function snapToRoad(lat, lng) const res = await
// In driveLoop, after moving position: const groundElevation = await getElevation(position.lat, position.lng); const vehicleElevation = groundElevation + 1.5; // eye level map.setCenter( lat: position.lat, lng: position.lng, altitude: vehicleElevation ); Use Google Roads API to snap to actual roads: async function snapToRoad(lat