Build A Boat For Treasure Script May 2026
-- Move the player character player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame + direction * game:GetService("RunService").RenderStepped:wait() end
return BoatModule The boat movement system uses Roblox's built-in physics to simulate movement and interactions. The script applies forces to the boat based on user input, causing it to accelerate, brake, and turn. build a boat for treasure script
-- Snap the part to the grid part.CFrame = CFrame.new(part.Position.X, part.Position.Y, part.Position.Z) end -- Move the player character player
function PlayerModule:movePlayer(player, userInput) -- Calculate the movement direction based on user input local direction = Vector3.new(userInput.Forward.X, 0, userInput.Forward.Z) causing it to accelerate
-- Create a new treasure instance local treasure = Instance.new("Model") treasure.Name = treasureModel
-- BoatModule.lua
local PlayerModule = {}