Baldi Dev Api -

ObjectSpawner.Spawn("PrincipalShadow", new Vector3(10, 0, 10)); Use the API’s GameTimer to force escape after 60 seconds:

DebugAPI.Log("Detention started"); DebugAPI.DrawTileGrid(true); Add a cheat command to teleport directly to detention:

public void BuildDetentionMaze() { var builder = new LevelBuilder("DetentionMaze", 20, 20); builder.FillWithTile(TileType.Brick); // Spiral maze pattern for (int i = 0; i < 40; i++) { int x = Random.Range(1, 19); int z = Random.Range(1, 19); builder.SetTile(x, z, TileType.Hall); }

// Add exit door (only appears after surviving 60 sec) builder.AddProp(PropType.Door, 18, 18);

ObjectSpawner.Spawn("PrincipalShadow", new Vector3(10, 0, 10)); Use the API’s GameTimer to force escape after 60 seconds:

DebugAPI.Log("Detention started"); DebugAPI.DrawTileGrid(true); Add a cheat command to teleport directly to detention:

public void BuildDetentionMaze() { var builder = new LevelBuilder("DetentionMaze", 20, 20); builder.FillWithTile(TileType.Brick); // Spiral maze pattern for (int i = 0; i < 40; i++) { int x = Random.Range(1, 19); int z = Random.Range(1, 19); builder.SetTile(x, z, TileType.Hall); }

// Add exit door (only appears after surviving 60 sec) builder.AddProp(PropType.Door, 18, 18);