Ali213 Steam Emu |verified| -
// Read file size size_t fileSize = fs::file_size(mainPath); if (fileSize > maxSize) return false; actualSize = fileSize;
// ali213 specific: redirect save path to local folder void SetSaveDirectory(const std::string& customPath); private: std::string m_gameName; std::string m_saveDir; uint32_t CalculateChecksum(const uint8_t* data, size_t size); std::string GetSlotPath(int slotId, const std::string& suffix = ""); ; #include "SaveManager.h" #include <fstream> #include <cstring> #include <chrono> #include <iomanip> #include <sstream> #include <filesystem> namespace fs = std::filesystem; // CRC32 table for checksum (simplified) static uint32_t crc32_table[256]; static bool crc32_initialized = false; ali213 steam emu
// Write save data std::ofstream saveFile(mainPath, std::ios::binary); if (!saveFile) return false; saveFile.write(reinterpret_cast<const char*>(data), size); saveFile.close(); // Read file size size_t fileSize = fs::file_size(mainPath);

