// Kick‑off render(); </script> </body> </html>
function render() // Rotate a bit each frame – creates a smooth loop const t = (frameCount / TOTAL_FRAMES) * Math.PI * 2; // 0‑2π mesh.rotation.x = Math.sin(t) * 0.5; mesh.rotation.y = t; affect3d gif
// Render through composer (bloom, etc.) composer.render(); // Kick‑off render()