It clicked.
He was about to scrub the timeline back to frame zero when his headphones emitted a sound not from the speaker config: a soft, wet creak. The rocking chair. It had stopped. 3d haunted
No. Don't.
The screen went black. Then, the VR headset on his desk—the one unplugged—lit up with two green LEDs. Through the lenses, he could see the 3D haunted house. But now, the front door was open. It clicked
He hit "play" on the animation timeline. It had stopped
Leo froze. His hand moved to the mouse, but the cursor was already drifting on its own. It hovered over the "Build" button.
The camera drifted through the wrought-iron gate. Dead leaves skittered across the stone path. A rocking chair on the porch swayed, though he hadn't keyframed it. Weird. He checked the node editor. No motion. He shrugged it off as a viewport glitch.